#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void mix_1faeb1() { float4 res = mix(float4(), float4(), 1.0f); } vertex tint_symbol vertex_main() { mix_1faeb1(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { mix_1faeb1(); return; } kernel void compute_main() { mix_1faeb1(); return; }