static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int x = 0; x = 0; if ((float4(1.0f, 1.0f, 1.0f, 1.0f)[clamp(x, 0, 3)] >= 1.0f)) { } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }