fn fract_943cb1() { var res : vec2<f32> = fract(vec2<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { fract_943cb1(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { fract_943cb1(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { fract_943cb1(); }