[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rg32sint, read>; fn textureLoad_53378a() { var res : vec4<i32> = textureLoad(arg_0, vec2<i32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureLoad_53378a(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureLoad_53378a(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureLoad_53378a(); }