[[group(1), binding(0)]] var arg_0 : texture_cube<f32>; fn textureNumLevels_897aaf() { var res : i32 = textureNumLevels(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureNumLevels_897aaf(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureNumLevels_897aaf(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureNumLevels_897aaf(); }