[[group(1), binding(0)]] var arg_0 : texture_depth_2d;

[[group(1), binding(1)]] var arg_1 : sampler;

fn textureSample_38bbb9() {
  var res : f32 = textureSample(arg_0, arg_1, vec2<f32>());
}

[[stage(fragment)]]
fn fragment_main() {
  textureSample_38bbb9();
}