enable f16; fn inverseSqrt_440300() { var res : f16 = inverseSqrt(1.0h); } @vertex fn vertex_main() -> @builtin(position) vec4 { inverseSqrt_440300(); return vec4(); } @fragment fn fragment_main() { inverseSqrt_440300(); } @compute @workgroup_size(1) fn compute_main() { inverseSqrt_440300(); }