#include using namespace metal; struct modf_result_vec3_f16 { half3 fract; half3 whole; }; void modf_45005f() { modf_result_vec3_f16 res = modf_result_vec3_f16{.fract=half3(-0.5h), .whole=half3(-1.0h)}; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { modf_45005f(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { modf_45005f(); return; } kernel void compute_main() { modf_45005f(); return; }