struct modf_result_f16 { float16_t fract; float16_t whole; }; void modf_8dbbbf() { modf_result_f16 res = {float16_t(-0.5h), float16_t(-1.0h)}; } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { modf_8dbbbf(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { modf_8dbbbf(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_8dbbbf(); return; }