enable f16; fn smoothstep_c43ebd() { var res : vec4 = smoothstep(vec4(2.0h), vec4(4.0h), vec4(3.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_c43ebd(); return vec4(); } @fragment fn fragment_main() { smoothstep_c43ebd(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_c43ebd(); }