static bool tint_discarded = false; RWByteAddressBuffer non_uniform_global : register(u0, space0); RWByteAddressBuffer output : register(u1, space0); void main() { if ((asint(non_uniform_global.Load(0u)) < 0)) { tint_discarded = true; } if (!(tint_discarded)) { output.Store(0u, asuint(ddx(1.0f))); } if (tint_discarded) { discard; } return; }