struct Inner { a : vec3<i32>; b : i32; c : vec3<u32>; d : u32; e : vec3<f32>; f : f32; g : vec2<i32>; h : vec2<i32>; i : mat2x3<f32>; [[align(16)]] j : mat3x2<f32>; [[align(16)]] k : [[stride(16)]] array<vec4<i32>, 4>; }; struct S { arr : array<Inner, 8>; }; [[binding(0), group(0)]] var<uniform> s : S; [[stage(compute), workgroup_size(1)]] fn main([[builtin(local_invocation_index)]] idx : u32) { let a = s.arr[idx].a; let b = s.arr[idx].b; let c = s.arr[idx].c; let d = s.arr[idx].d; let e = s.arr[idx].e; let f = s.arr[idx].f; let g = s.arr[idx].g; let h = s.arr[idx].h; let i = s.arr[idx].i; let j = s.arr[idx].j; let k = s.arr[idx].k; }