struct buf0 { one : f32; }; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { let x_29 : f32 = gl_FragCoord.x; let x_31 : f32 = x_6.one; if ((3.0 >= clamp(x_29, 1.0, (2.0 + x_31)))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }