struct Array { values : array; }; struct buf0 { zero : i32; }; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var x_50 : bool = false; var x_15 : i32; var x_16 : i32; var param : Array; var x_19 : i32; var x_20_phi : i32; param = Array(array(0, 0)); x_50 = false; loop { var x_19_phi : i32; var x_63_phi : bool; loop { let x_17 : i32 = x_8.zero; let x_18 : i32 = param.values[x_17]; if ((x_18 == 1)) { x_50 = true; x_15 = 1; x_19_phi = 1; x_63_phi = true; break; } x_19_phi = 0; x_63_phi = false; break; } x_19 = x_19_phi; let x_63 : bool = x_63_phi; x_20_phi = x_19; if (x_63) { break; } x_50 = true; x_15 = 1; x_20_phi = 1; break; } let x_20 : i32 = x_20_phi; x_16 = x_20; if ((x_20 == 1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); } fn func_struct_Array_i1_2_1_(a : ptr) -> i32 { var x_70 : bool = false; var x_12 : i32; var x_13 : i32; var x_72_phi : bool; var x_14_phi : i32; x_72_phi = false; loop { var x_77 : bool; var x_77_phi : bool; var x_13_phi : i32; var x_87_phi : bool; let x_72 : bool = x_72_phi; x_77_phi = x_72; loop { x_77 = x_77_phi; let x_10 : i32 = x_8.zero; let x_11 : i32 = (*(a)).values[x_10]; if ((x_11 == 1)) { x_70 = true; x_12 = 1; x_13_phi = 1; x_87_phi = true; break; } x_13_phi = 0; x_87_phi = x_77; break; continuing { x_77_phi = false; } } x_13 = x_13_phi; let x_87 : bool = x_87_phi; x_14_phi = x_13; if (x_87) { break; } x_70 = true; x_12 = 1; x_14_phi = 1; break; continuing { x_72_phi = false; } } let x_14 : i32 = x_14_phi; return x_14; }