type Arr = [[stride(16)]] array; struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_8 : buf0; var x_GLF_color : vec4; fn f_i1_(a : ptr) -> i32 { var i : i32; let x_16 : i32 = x_8.x_GLF_uniform_int_values[0]; i = x_16; loop { let x_17 : i32 = i; let x_18 : i32 = x_8.x_GLF_uniform_int_values[6]; if ((x_17 < x_18)) { } else { break; } let x_19 : i32 = i; let x_20 : i32 = x_8.x_GLF_uniform_int_values[2]; if ((x_19 > x_20)) { let x_21 : i32 = *(a); return x_21; } continuing { let x_22 : i32 = i; i = (x_22 + 1); } } let x_24 : i32 = x_8.x_GLF_uniform_int_values[0]; return x_24; } fn main_1() { var ref : array; var i_1 : i32; var a_1 : array; var param : i32; var param_1 : i32; var i_2 : i32; let x_25 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_26 : i32 = x_8.x_GLF_uniform_int_values[1]; ref[x_25] = x_26; let x_27 : i32 = x_8.x_GLF_uniform_int_values[11]; let x_28 : i32 = x_8.x_GLF_uniform_int_values[2]; ref[x_27] = x_28; let x_29 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_30 : i32 = x_8.x_GLF_uniform_int_values[3]; ref[x_29] = x_30; let x_31 : i32 = x_8.x_GLF_uniform_int_values[2]; let x_32 : i32 = x_8.x_GLF_uniform_int_values[4]; ref[x_31] = x_32; let x_33 : i32 = x_8.x_GLF_uniform_int_values[3]; let x_34 : i32 = x_8.x_GLF_uniform_int_values[5]; ref[x_33] = x_34; let x_35 : i32 = x_8.x_GLF_uniform_int_values[4]; let x_36 : i32 = x_8.x_GLF_uniform_int_values[6]; ref[x_35] = x_36; let x_37 : i32 = x_8.x_GLF_uniform_int_values[5]; let x_38 : i32 = x_8.x_GLF_uniform_int_values[7]; ref[x_37] = x_38; let x_39 : i32 = x_8.x_GLF_uniform_int_values[8]; let x_40 : i32 = x_8.x_GLF_uniform_int_values[8]; ref[x_39] = x_40; let x_41 : i32 = x_8.x_GLF_uniform_int_values[9]; let x_42 : i32 = x_8.x_GLF_uniform_int_values[9]; ref[x_41] = x_42; let x_43 : i32 = x_8.x_GLF_uniform_int_values[10]; let x_44 : i32 = x_8.x_GLF_uniform_int_values[10]; ref[x_43] = x_44; let x_45 : i32 = x_8.x_GLF_uniform_int_values[0]; i_1 = x_45; loop { let x_46 : i32 = i_1; let x_47 : i32 = x_8.x_GLF_uniform_int_values[6]; if ((x_46 < x_47)) { } else { break; } let x_48 : i32 = i_1; let x_49 : i32 = i_1; a_1[x_48] = x_49; let x_50 : i32 = i_1; let x_51 : i32 = x_8.x_GLF_uniform_int_values[6]; let x_52 : i32 = x_8.x_GLF_uniform_int_values[1]; if ((x_50 < (x_51 / x_52))) { let x_54 : i32 = i_1; let x_55 : i32 = i_1; let x_56 : i32 = x_8.x_GLF_uniform_int_values[1]; a_1[x_54] = (x_55 + x_56); let x_58 : i32 = i_1; let x_59 : i32 = x_8.x_GLF_uniform_int_values[6]; if ((x_58 < x_59)) { continue; } let x_60 : i32 = i_1; let x_61 : i32 = i_1; let x_62 : i32 = x_8.x_GLF_uniform_int_values[8]; a_1[x_60] = (x_61 + x_62); let x_64 : i32 = i_1; let x_65 : i32 = a_1[x_64]; param = x_65; let x_66 : i32 = f_i1_(&(param)); let x_67 : i32 = x_8.x_GLF_uniform_int_values[8]; if ((x_66 < x_67)) { let x_68 : i32 = i_1; let x_182 : ptr = &(a_1[x_68]); let x_69 : i32 = *(x_182); *(x_182) = (x_69 - 1); } } else { let x_71 : i32 = i_1; let x_72 : i32 = a_1[x_71]; param_1 = x_72; let x_73 : i32 = f_i1_(&(param_1)); let x_74 : i32 = x_8.x_GLF_uniform_int_values[8]; if ((x_73 < x_74)) { let x_75 : i32 = i_1; let x_76 : i32 = x_8.x_GLF_uniform_int_values[4]; let x_77 : i32 = a_1[x_75]; a_1[x_75] = (x_77 + x_76); } } continuing { let x_79 : i32 = i_1; i_1 = (x_79 + 1); } } let x_81 : i32 = x_8.x_GLF_uniform_int_values[0]; i_2 = x_81; loop { let x_82 : i32 = i_2; let x_83 : i32 = x_8.x_GLF_uniform_int_values[6]; if ((x_82 < x_83)) { } else { break; } let x_84 : i32 = i_2; let x_85 : i32 = a_1[x_84]; let x_86 : i32 = i_2; let x_87 : i32 = ref[x_86]; if ((x_85 != x_87)) { let x_88 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_205 : f32 = f32(x_88); x_GLF_color = vec4(x_205, x_205, x_205, x_205); return; } continuing { let x_89 : i32 = i_2; i_2 = (x_89 + 1); } } let x_91 : i32 = x_8.x_GLF_uniform_int_values[11]; let x_92 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_93 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_94 : i32 = x_8.x_GLF_uniform_int_values[11]; x_GLF_color = vec4(f32(x_91), f32(x_92), f32(x_93), f32(x_94)); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }