struct buf0 { injectionSwitch : vec2; }; var g : i32; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; g = 0; loop { let x_8 : i32 = g; let x_46 : f32 = x_6.injectionSwitch.x; if ((x_8 < i32((x_46 + 2.0)))) { } else { break; } let x_9 : i32 = g; g = (x_9 + 1); } let x_11 : i32 = g; a = x_11; loop { let x_12 : i32 = g; let x_56 : f32 = x_6.injectionSwitch.y; if ((x_12 < i32(x_56))) { } else { break; } let x_13 : i32 = g; g = (x_13 + 1); } let x_15 : i32 = a; a = x_15; let x_16 : i32 = a; if ((x_16 == 2)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }