#include using namespace metal; uint3 tint_div(uint lhs, uint3 rhs) { uint3 const l = uint3(lhs); return (l / select(rhs, uint3(1u), (rhs == uint3(0u)))); } kernel void f() { uint const a = 4u; uint3 const b = uint3(1u, 2u, 3u); uint3 const r = tint_div(a, b); return; }