#include using namespace metal; struct tint_symbol_2 { int loc0 [[user(locn0)]] [[flat]]; uint loc1 [[user(locn1)]] [[flat]]; float loc2 [[user(locn2)]]; float4 loc3 [[user(locn3)]]; half loc4 [[user(locn4)]]; half3 loc5 [[user(locn5)]]; }; void tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3, half loc4, half3 loc5) { int const i = loc0; uint const u = loc1; float const f = loc2; float4 const v = loc3; half const x = loc4; half3 const y = loc5; } fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.loc4, tint_symbol_1.loc5); return; }