#include using namespace metal; struct VertexInputs { int loc0; uint loc1; float loc2; float4 loc3; half loc4; half3 loc5; }; struct tint_symbol_2 { int loc0 [[attribute(0)]]; uint loc1 [[attribute(1)]]; float loc2 [[attribute(2)]]; float4 loc3 [[attribute(3)]]; half loc4 [[attribute(4)]]; half3 loc5 [[attribute(5)]]; }; struct tint_symbol_3 { float4 value [[position]]; }; float4 tint_symbol_inner(VertexInputs inputs) { int const i = inputs.loc0; uint const u = inputs.loc1; float const f = inputs.loc2; float4 const v = inputs.loc3; half const x = inputs.loc4; half3 const y = inputs.loc5; return float4(0.0f); } vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { VertexInputs const tint_symbol_4 = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3, .loc4=tint_symbol_1.loc4, .loc5=tint_symbol_1.loc5}; float4 const inner_result = tint_symbol_inner(tint_symbol_4); tint_symbol_3 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }