#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } int a = 0; vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f); mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f); int tint_div(int lhs, int rhs) { return (lhs / (bool(uint((rhs == 0)) | uint(bool(uint((lhs == -2147483648)) & uint((rhs == -1))))) ? 1 : rhs)); } void foo() { a = tint_div(a, 2); b = (b * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f))); c = (c * 2.0f); }