OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %_ %position %frag_color OpSource GLSL 430 OpName %main "main" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpMemberName %gl_PerVertex 1 "gl_PointSize" OpMemberName %gl_PerVertex 2 "gl_ClipDistance" OpName %_ "" OpName %position "position" OpName %frag_color "frag_color" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance OpDecorate %gl_PerVertex Block OpDecorate %position Location 0 OpDecorate %frag_color Location 1 %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %position = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %frag_color = OpVariable %_ptr_Output_v4float Output %float_0_5 = OpConstant %float 0.5 %main = OpFunction %void None %8 %20 = OpLabel %21 = OpLoad %v4float %position %22 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %22 %21 %23 = OpLoad %v4float %position %24 = OpVectorTimesScalar %v4float %23 %float_0_5 OpStore %frag_color %24 OpReturn OpFunctionEnd