var frag_color : vec4; var color_out : vec4; fn main_1() { var iv : vec2; let x_28 : vec4 = frag_color; iv = vec2((vec2(x_28.x, x_28.y) * 256.0)); let x_33 : i32 = iv.y; if ((((x_33 / 2) & 64) == 64)) { color_out = vec4(1.0, 0.0, 0.0, 1.0); } else { color_out = vec4(0.0, 1.0, 1.0, 1.0); } return; } struct main_out { @location(0) color_out_1 : vec4, } @fragment fn main(@location(1) frag_color_param : vec4) -> main_out { frag_color = frag_color_param; main_1(); return main_out(color_out); }