struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; @group(0) @binding(1) var x_8 : buf1; fn main_1() { var v : vec4; let x_33 : f32 = x_6.x_GLF_uniform_float_values[0].el; v = clamp(cosh(vec4(1.0, 1.0, 1.0, 1.0)), vec4(x_33, x_33, x_33, x_33), vec4(1.0, 1.0, 1.0, 1.0)); let x_38 : f32 = v.x; let x_40 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_43 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_46 : f32 = v.z; x_GLF_color = vec4(x_38, f32(x_40), f32(x_43), x_46); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }