struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; a = 1; loop { let x_29 : i32 = a; let x_31 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_29 >= x_31)) { break; } if (true) { discard; } let x_37 : i32 = a; a = (x_37 + 1); continuing { let x_39 : i32 = a; break if !(x_39 != 1); } } let x_41 : i32 = a; if ((x_41 == 1)) { let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_50 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(1.0, f32(x_47), f32(x_50), f32(x_53)); } else { let x_57 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_58 : f32 = f32(x_57); x_GLF_color = vec4(x_58, x_58, x_58, x_58); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }