var x_GLF_color : vec4; fn main_1() { var GLF_live15c : vec4; var GLF_live15i : i32; var GLF_live15d : vec4; var GLF_live15i_1 : i32; GLF_live15c = vec4(0.0, 0.0, 0.0, 0.0); GLF_live15i = 0; loop { let x_8 : i32 = GLF_live15i; if ((x_8 < 4)) { } else { break; } let x_9 : i32 = GLF_live15i; if ((x_9 >= 3)) { break; } let x_49 : f32 = GLF_live15c.y; if ((x_49 >= 1.0)) { let x_10 : i32 = GLF_live15i; GLF_live15c[x_10] = 1.0; } continuing { let x_11 : i32 = GLF_live15i; GLF_live15i = (x_11 + 1); } } GLF_live15d = vec4(0.0, 0.0, 0.0, 0.0); GLF_live15i_1 = 0; loop { let x_13 : i32 = GLF_live15i_1; if ((x_13 < 4)) { } else { break; } let x_14 : i32 = GLF_live15i_1; if ((x_14 >= 3)) { break; } let x_64 : f32 = GLF_live15d.y; if ((x_64 >= 1.0)) { let x_15 : i32 = GLF_live15i_1; GLF_live15d[x_15] = 1.0; } continuing { let x_16 : i32 = GLF_live15i_1; GLF_live15i_1 = (x_16 + 1); } } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }