fn exp2_a9d0a7() { var arg_0 = vec4<f32>(1.0f); var res : vec4<f32> = exp2(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { exp2_a9d0a7(); return vec4<f32>(); } @fragment fn fragment_main() { exp2_a9d0a7(); } @compute @workgroup_size(1) fn compute_main() { exp2_a9d0a7(); }