// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_OPENGL_GLFORMAT_H_ #define SRC_DAWN_NATIVE_OPENGL_GLFORMAT_H_ #include "dawn/native/Format.h" #include "dawn/native/opengl/opengl_platform.h" namespace dawn::native::opengl { struct GLFormat { GLenum internalFormat = 0; GLenum format = 0; GLenum type = 0; bool isSupportedOnBackend = false; // OpenGL has different functions depending on the format component type, for example // glClearBufferfv is only valid on formats with the Float ComponentType enum ComponentType { Float, Int, Uint, DepthStencil }; ComponentType componentType; }; using GLFormatTable = ityp::array; GLFormatTable BuildGLFormatTable(GLenum internalFormatForBGRA); } // namespace dawn::native::opengl #endif // SRC_DAWN_NATIVE_OPENGL_GLFORMAT_H_