// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.h" namespace dawn_native { namespace d3d12 { GPUDescriptorHeapAllocation::GPUDescriptorHeapAllocation( D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor, ExecutionSerial lastUsageSerial, HeapVersionID heapSerial) : mBaseDescriptor(baseDescriptor), mLastUsageSerial(lastUsageSerial), mHeapSerial(heapSerial) { } D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHeapAllocation::GetBaseDescriptor() const { return mBaseDescriptor; } ExecutionSerial GPUDescriptorHeapAllocation::GetLastUsageSerial() const { return mLastUsageSerial; } HeapVersionID GPUDescriptorHeapAllocation::GetHeapSerial() const { return mHeapSerial; } }} // namespace dawn_native::d3d12