// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include namespace utils { void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder, nxt::ShaderStage stage, const char* source); nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source); nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage); template nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, nxt::BufferUsageBit usage, std::initializer_list data) { return CreateFrozenBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage); } }