fn ceil_bb2ca2() { const arg_0 = vec2(1.5); var res = ceil(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { ceil_bb2ca2(); return vec4(); } @fragment fn fragment_main() { ceil_bb2ca2(); } @compute @workgroup_size(1) fn compute_main() { ceil_bb2ca2(); }