fn cos_29d66d() { var arg_0 = vec4(0.0f); var res : vec4 = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_29d66d(); return vec4(); } @fragment fn fragment_main() { cos_29d66d(); } @compute @workgroup_size(1) fn compute_main() { cos_29d66d(); }