uint3 tint_first_leading_bit(uint3 v) { uint3 x = v; const uint3 b16 = (bool3((x & (4294901760u).xxx)) ? (16u).xxx : (0u).xxx); x = (x >> b16); const uint3 b8 = (bool3((x & (65280u).xxx)) ? (8u).xxx : (0u).xxx); x = (x >> b8); const uint3 b4 = (bool3((x & (240u).xxx)) ? (4u).xxx : (0u).xxx); x = (x >> b4); const uint3 b2 = (bool3((x & (12u).xxx)) ? (2u).xxx : (0u).xxx); x = (x >> b2); const uint3 b1 = (bool3((x & (2u).xxx)) ? (1u).xxx : (0u).xxx); const uint3 is_zero = ((x == (0u).xxx) ? (4294967295u).xxx : (0u).xxx); return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_3fd7d0() { uint3 arg_0 = (1u).xxx; uint3 res = tint_first_leading_bit(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { firstLeadingBit_3fd7d0(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { firstLeadingBit_3fd7d0(); return; } [numthreads(1, 1, 1)] void compute_main() { firstLeadingBit_3fd7d0(); return; }