#include using namespace metal; struct modf_result_f32 { float fract; float whole; }; modf_result_f32 tint_modf(float param_0) { modf_result_f32 result; result.fract = modf(param_0, result.whole); return result; } void modf_bbf7f7() { float arg_0 = -1.5f; modf_result_f32 res = tint_modf(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { modf_bbf7f7(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { modf_bbf7f7(); return; } kernel void compute_main() { modf_bbf7f7(); return; }