enable f16; fn tan_d4d491() { var arg_0 = 1.0h; var res : f16 = tan(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { tan_d4d491(); return vec4(); } @fragment fn fragment_main() { tan_d4d491(); } @compute @workgroup_size(1) fn compute_main() { tan_d4d491(); }