#include using namespace metal; void textureSample_0dff6c(depth2d tint_symbol, sampler tint_symbol_1) { float2 arg_2 = float2(1.0f); float res = tint_symbol.sample(tint_symbol_1, arg_2, int2(1)); } fragment void fragment_main(depth2d tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { textureSample_0dff6c(tint_symbol_2, tint_symbol_3); return; }