#version 310 es precision mediump float; uniform highp sampler2DArray arg_0_arg_1; void textureSample_6717ca() { vec2 arg_2 = vec2(1.0f); int arg_3 = 1; vec4 res = texture(arg_0_arg_1, vec3(arg_2, float(arg_3))); } void fragment_main() { textureSample_6717ca(); } void main() { fragment_main(); return; }