SKIP: FAILED #version 310 es precision mediump float; uniform highp sampler1D arg_0_arg_1; void textureSample_6e64fb() { float arg_2 = 1.0f; vec4 res = texture(arg_0_arg_1, arg_2); } void fragment_main() { textureSample_6e64fb(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:4: 'sampler1D' : Reserved word. ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated.