#version 310 es struct S { int a; }; layout(binding = 0, std430) buffer v_block_ssbo { S inner; } v; void tint_symbol() { int u = (v.inner.a + 1); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }