// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "common/Assert.h" #include "common/Constants.h" #include "common/Math.h" #include "common/Platform.h" #include "dawn_native/DawnNative.h" #include "dawn_wire/Wire.h" #include "utils/BackendBinding.h" #include "utils/DawnHelpers.h" #include "utils/SystemUtils.h" #include "utils/TerribleCommandBuffer.h" #include #include #include "GLFW/glfw3.h" namespace { std::string ParamName(dawn_native::BackendType type) { switch (type) { case dawn_native::BackendType::D3D12: return "D3D12"; case dawn_native::BackendType::Metal: return "Metal"; case dawn_native::BackendType::Null: return "Null"; case dawn_native::BackendType::OpenGL: return "OpenGL"; case dawn_native::BackendType::Vulkan: return "Vulkan"; default: UNREACHABLE(); } } // Windows don't usually like to be bound to one API than the other, for example switching // from Vulkan to OpenGL causes crashes on some drivers. Because of this, we lazily created // a window for each backing API. std::unordered_map windows; // Creates a GLFW window set up for use with a given backend. GLFWwindow* GetWindowForBackend(utils::BackendBinding* binding, dawn_native::BackendType type) { GLFWwindow** window = &windows[type]; if (*window != nullptr) { return *window; } if (!glfwInit()) { return nullptr; } glfwDefaultWindowHints(); binding->SetupGLFWWindowHints(); std::string windowName = "Dawn " + ParamName(type) + " test window"; *window = glfwCreateWindow(400, 400, windowName.c_str(), nullptr, nullptr); return *window; } // End2end tests should test valid commands produce the expected result so no error // should happen. Failure cases should be tested in the validation tests. void DeviceErrorCauseTestFailure(const char* message, dawnCallbackUserdata) { FAIL() << "Device level failure: " << message; } struct MapReadUserdata { DawnTest* test; size_t slot; }; constexpr uint32_t kVendorID_AMD = 0x1002; constexpr uint32_t kVendorID_ARM = 0x13B5; constexpr uint32_t kVendorID_ImgTec = 0x1010; constexpr uint32_t kVendorID_Intel = 0x8086; constexpr uint32_t kVendorID_Nvidia = 0x10DE; constexpr uint32_t kVendorID_Qualcomm = 0x5143; } // namespace DawnTest::DawnTest() = default; DawnTest::~DawnTest() { // We need to destroy child objects before the Device mReadbackSlots.clear(); queue = dawn::Queue(); swapchain = dawn::SwapChain(); device = dawn::Device(); dawnSetProcs(nullptr); } bool DawnTest::IsD3D12() const { return GetParam() == D3D12Backend; } bool DawnTest::IsMetal() const { return GetParam() == MetalBackend; } bool DawnTest::IsOpenGL() const { return GetParam() == OpenGLBackend; } bool DawnTest::IsVulkan() const { return GetParam() == VulkanBackend; } bool DawnTest::IsAMD() const { return mPCIInfo.vendorId == kVendorID_AMD; } bool DawnTest::IsARM() const { return mPCIInfo.vendorId == kVendorID_ARM; } bool DawnTest::IsImgTec() const { return mPCIInfo.vendorId == kVendorID_ImgTec; } bool DawnTest::IsIntel() const { return mPCIInfo.vendorId == kVendorID_Intel; } bool DawnTest::IsNvidia() const { return mPCIInfo.vendorId == kVendorID_Nvidia; } bool DawnTest::IsQualcomm() const { return mPCIInfo.vendorId == kVendorID_Qualcomm; } bool DawnTest::IsWindows() const { #ifdef DAWN_PLATFORM_WINDOWS return true; #else return false; #endif } bool DawnTest::IsLinux() const { #ifdef DAWN_PLATFORM_LINUX return true; #else return false; #endif } bool DawnTest::IsMacOS() const { #ifdef DAWN_PLATFORM_APPLE return true; #else return false; #endif } bool gTestUsesWire = false; void DawnTest::SetUp() { mBinding.reset(utils::CreateBinding(GetParam())); DAWN_ASSERT(mBinding != nullptr); GLFWwindow* testWindow = GetWindowForBackend(mBinding.get(), GetParam()); DAWN_ASSERT(testWindow != nullptr); mBinding->SetWindow(testWindow); dawnDevice backendDevice = mBinding->CreateDevice(); dawnProcTable backendProcs = dawn_native::GetProcs(); // Choose whether to use the backend procs and devices directly, or set up the wire. dawnDevice cDevice = nullptr; dawnProcTable procs; if (gTestUsesWire) { mC2sBuf = std::make_unique(); mS2cBuf = std::make_unique(); mWireServer.reset( dawn_wire::NewServerCommandHandler(backendDevice, backendProcs, mS2cBuf.get())); mC2sBuf->SetHandler(mWireServer.get()); dawnDevice clientDevice; dawnProcTable clientProcs; mWireClient.reset(dawn_wire::NewClientDevice(&clientProcs, &clientDevice, mC2sBuf.get())); mS2cBuf->SetHandler(mWireClient.get()); procs = clientProcs; cDevice = clientDevice; } else { procs = backendProcs; cDevice = backendDevice; } // Set up the device and queue because all tests need them, and DawnTest needs them too for the // deferred expectations. dawnSetProcs(&procs); device = dawn::Device::Acquire(cDevice); queue = device.CreateQueue(); // The swapchain isn't used by tests but is useful when debugging with graphics debuggers that // capture at frame boundaries. swapchain = device.CreateSwapChainBuilder() .SetImplementation(mBinding->GetSwapChainImplementation()) .GetResult(); swapchain.Configure( static_cast(mBinding->GetPreferredSwapChainTextureFormat()), dawn::TextureUsageBit::OutputAttachment, 400, 400); // The end2end tests should never cause validation errors. These should be tested in unittests. device.SetErrorCallback(DeviceErrorCauseTestFailure, 0); mPCIInfo = dawn_native::GetPCIInfo(backendDevice); } void DawnTest::TearDown() { FlushWire(); MapSlotsSynchronously(); ResolveExpectations(); for (size_t i = 0; i < mReadbackSlots.size(); ++i) { mReadbackSlots[i].buffer.Unmap(); } } std::ostringstream& DawnTest::AddBufferExpectation(const char* file, int line, const dawn::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation) { auto readback = ReserveReadback(size); // We need to enqueue the copy immediately because by the time we resolve the expectation, // the buffer might have been modified. dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .CopyBufferToBuffer(buffer, offset, readback.buffer, readback.offset, size) .GetResult(); queue.Submit(1, &commands); DeferredExpectation deferred; deferred.file = file; deferred.line = line; deferred.readbackSlot = readback.slot; deferred.readbackOffset = readback.offset; deferred.size = size; deferred.rowBytes = size; deferred.rowPitch = size; deferred.expectation.reset(expectation); mDeferredExpectations.push_back(std::move(deferred)); mDeferredExpectations.back().message = std::make_unique(); return *(mDeferredExpectations.back().message.get()); } std::ostringstream& DawnTest::AddTextureExpectation(const char* file, int line, const dawn::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t level, uint32_t slice, uint32_t pixelSize, detail::Expectation* expectation) { uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment); uint32_t size = rowPitch * (height - 1) + width * pixelSize; auto readback = ReserveReadback(size); // We need to enqueue the copy immediately because by the time we resolve the expectation, // the texture might have been modified. dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, level, slice, {x, y, 0}); dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(readback.buffer, readback.offset, rowPitch, 0); dawn::Extent3D copySize = {width, height, 1}; dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size) .GetResult(); queue.Submit(1, &commands); DeferredExpectation deferred; deferred.file = file; deferred.line = line; deferred.readbackSlot = readback.slot; deferred.readbackOffset = readback.offset; deferred.size = size; deferred.rowBytes = width * pixelSize; deferred.rowPitch = rowPitch; deferred.expectation.reset(expectation); mDeferredExpectations.push_back(std::move(deferred)); mDeferredExpectations.back().message = std::make_unique(); return *(mDeferredExpectations.back().message.get()); } void DawnTest::WaitABit() { device.Tick(); FlushWire(); utils::USleep(100); } void DawnTest::SwapBuffersForCapture() { // Insert a frame boundary for API capture tools. dawn::Texture backBuffer = swapchain.GetNextTexture(); swapchain.Present(backBuffer); } void DawnTest::FlushWire() { if (gTestUsesWire) { ASSERT(mC2sBuf->Flush()); ASSERT(mS2cBuf->Flush()); } } DawnTest::ReadbackReservation DawnTest::ReserveReadback(uint32_t readbackSize) { // For now create a new MapRead buffer for each readback // TODO(cwallez@chromium.org): eventually make bigger buffers and allocate linearly? dawn::BufferDescriptor descriptor; descriptor.size = readbackSize; descriptor.usage = dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst; ReadbackSlot slot; slot.bufferSize = readbackSize; slot.buffer = device.CreateBuffer(&descriptor); ReadbackReservation reservation; reservation.buffer = slot.buffer; reservation.slot = mReadbackSlots.size(); reservation.offset = 0; mReadbackSlots.push_back(std::move(slot)); return reservation; } void DawnTest::MapSlotsSynchronously() { // Initialize numPendingMapOperations before mapping, just in case the callback is called // immediately. mNumPendingMapOperations = mReadbackSlots.size(); // Map all readback slots for (size_t i = 0; i < mReadbackSlots.size(); ++i) { auto userdata = new MapReadUserdata{this, i}; auto& slot = mReadbackSlots[i]; slot.buffer.MapReadAsync( 0, slot.bufferSize, SlotMapReadCallback, static_cast(reinterpret_cast(userdata))); } // Busy wait until all map operations are done. while (mNumPendingMapOperations != 0) { WaitABit(); } } // static void DawnTest::SlotMapReadCallback(dawnBufferMapAsyncStatus status, const void* data, dawnCallbackUserdata userdata_) { DAWN_ASSERT(status == DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS); auto userdata = reinterpret_cast(static_cast(userdata_)); userdata->test->mReadbackSlots[userdata->slot].mappedData = data; userdata->test->mNumPendingMapOperations--; delete userdata; } void DawnTest::ResolveExpectations() { for (const auto& expectation : mDeferredExpectations) { DAWN_ASSERT(mReadbackSlots[expectation.readbackSlot].mappedData != nullptr); // Get a pointer to the mapped copy of the data for the expectation. const char* data = reinterpret_cast(mReadbackSlots[expectation.readbackSlot].mappedData); data += expectation.readbackOffset; uint32_t size; std::vector packedData; if (expectation.rowBytes != expectation.rowPitch) { DAWN_ASSERT(expectation.rowPitch > expectation.rowBytes); uint32_t rowCount = (expectation.size + expectation.rowPitch - 1) / expectation.rowPitch; uint32_t packedSize = rowCount * expectation.rowBytes; packedData.resize(packedSize); for (uint32_t r = 0; r < rowCount; ++r) { for (uint32_t i = 0; i < expectation.rowBytes; ++i) { packedData[i + r * expectation.rowBytes] = data[i + r * expectation.rowPitch]; } } data = packedData.data(); size = packedSize; } else { size = expectation.size; } // Get the result for the expectation and add context to failures testing::AssertionResult result = expectation.expectation->Check(data, size); if (!result) { result << " Expectation created at " << expectation.file << ":" << expectation.line << std::endl; result << expectation.message->str(); } EXPECT_TRUE(result); } } bool RGBA8::operator==(const RGBA8& other) const { return r == other.r && g == other.g && b == other.b && a == other.a; } bool RGBA8::operator!=(const RGBA8& other) const { return !(*this == other); } std::ostream& operator<<(std::ostream& stream, const RGBA8& color) { return stream << "RGBA8(" << static_cast(color.r) << ", " << static_cast(color.g) << ", " << static_cast(color.b) << ", " << static_cast(color.a) << ")"; } namespace detail { bool IsBackendAvailable(dawn_native::BackendType type) { switch (type) { #if defined(DAWN_ENABLE_BACKEND_D3D12) case dawn_native::BackendType::D3D12: #endif #if defined(DAWN_ENABLE_BACKEND_METAL) case dawn_native::BackendType::Metal: #endif #if defined(DAWN_ENABLE_BACKEND_OPENGL) case dawn_native::BackendType::OpenGL: #endif #if defined(DAWN_ENABLE_BACKEND_VULKAN) case dawn_native::BackendType::Vulkan: #endif return true; default: return false; } } std::vector FilterBackends(const dawn_native::BackendType* types, size_t numParams) { std::vector backends; for (size_t i = 0; i < numParams; ++i) { if (IsBackendAvailable(types[i])) { backends.push_back(types[i]); } } return backends; } std::string GetParamName(const testing::TestParamInfo& info) { return ParamName(info.param); } // Helper classes to set expectations template ExpectEq::ExpectEq(T singleValue) { mExpected.push_back(singleValue); } template ExpectEq::ExpectEq(const T* values, const unsigned int count) { mExpected.assign(values, values + count); } template testing::AssertionResult ExpectEq::Check(const void* data, size_t size) { DAWN_ASSERT(size == sizeof(T) * mExpected.size()); const T* actual = reinterpret_cast(data); testing::AssertionResult failure = testing::AssertionFailure(); for (size_t i = 0; i < mExpected.size(); ++i) { if (actual[i] != mExpected[i]) { testing::AssertionResult result = testing::AssertionFailure() << "Expected data[" << i << "] to be " << mExpected[i] << ", actual " << actual[i] << std::endl; auto printBuffer = [&](const T* buffer) { static constexpr unsigned int kBytes = sizeof(T); for (size_t index = 0; index < mExpected.size(); ++index) { auto byteView = reinterpret_cast(buffer + index); for (unsigned int b = 0; b < kBytes; ++b) { char buf[4]; sprintf(buf, "%02X ", byteView[b]); result << buf; } } result << std::endl; }; if (mExpected.size() <= 1024) { result << "Expected:" << std::endl; printBuffer(mExpected.data()); result << "Actual:" << std::endl; printBuffer(actual); } return result; } } return testing::AssertionSuccess(); } template class ExpectEq; template class ExpectEq; template class ExpectEq; } // namespace detail