fn atanh_f3e01b() { var res : vec4<f32> = atanh(vec4<f32>(0.5f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { atanh_f3e01b(); return vec4<f32>(); } @fragment fn fragment_main() { atanh_f3e01b(); } @compute @workgroup_size(1) fn compute_main() { atanh_f3e01b(); }