fn degrees_2af623() { var arg_0 = vec3<f32>(1.0f); var res : vec3<f32> = degrees(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { degrees_2af623(); return vec4<f32>(); } @fragment fn fragment_main() { degrees_2af623(); } @compute @workgroup_size(1) fn compute_main() { degrees_2af623(); }