fn frexp_3c4f48() { var arg_0 = vec4(1.0f); var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { frexp_3c4f48(); return vec4(); } @fragment fn fragment_main() { frexp_3c4f48(); } @compute @workgroup_size(1) fn compute_main() { frexp_3c4f48(); }