// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_ #define INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_ #include #include #include #include #include "dawn/native/D3DBackend.h" struct ID3D12Device; struct ID3D12Resource; namespace dawn::native::d3d12 { class Device; DAWN_NATIVE_EXPORT Microsoft::WRL::ComPtr GetD3D12Device(WGPUDevice device); enum MemorySegment { Local, NonLocal, }; DAWN_NATIVE_EXPORT uint64_t SetExternalMemoryReservation(WGPUDevice device, uint64_t requestedReservationSize, MemorySegment memorySegment); struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptions : public d3d::AdapterDiscoveryOptions { AdapterDiscoveryOptions(); explicit AdapterDiscoveryOptions(Microsoft::WRL::ComPtr adapter); }; } // namespace dawn::native::d3d12 #endif // INCLUDE_DAWN_NATIVE_D3D12BACKEND_H_