#version 310 es struct modf_result_f32 { float fract; float whole; }; void tint_symbol() { modf_result_f32 tint_symbol_3 = modf_result_f32(0.25f, 1.0f); float tint_symbol_2 = tint_symbol_3.fract; modf_result_f32 tint_symbol_4 = modf_result_f32(0.25f, 1.0f); float whole = tint_symbol_4.whole; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }