// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/CommandRecordingContext.h" #include "dawn_native/d3d12/CommandAllocatorManager.h" #include "dawn_native/d3d12/D3D12Error.h" namespace dawn_native { namespace d3d12 { MaybeError CommandRecordingContext::Open(ID3D12Device* d3d12Device, CommandAllocatorManager* commandAllocationManager) { ASSERT(!IsOpen()); ID3D12CommandAllocator* commandAllocator; DAWN_TRY_ASSIGN(commandAllocator, commandAllocationManager->ReserveCommandAllocator()); if (mD3d12CommandList != nullptr) { MaybeError error = CheckHRESULT(mD3d12CommandList->Reset(commandAllocator, nullptr), "D3D12 resetting command list"); if (error.IsError()) { mD3d12CommandList.Reset(); DAWN_TRY(std::move(error)); } } else { ComPtr d3d12GraphicsCommandList; DAWN_TRY(CheckHRESULT( d3d12Device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, commandAllocator, nullptr, IID_PPV_ARGS(&d3d12GraphicsCommandList)), "D3D12 creating direct command list")); mD3d12CommandList = std::move(d3d12GraphicsCommandList); } mIsOpen = true; return {}; } ResultOrError CommandRecordingContext::Close() { ASSERT(IsOpen()); mIsOpen = false; MaybeError error = CheckHRESULT(mD3d12CommandList->Close(), "D3D12 closing pending command list"); if (error.IsError()) { mD3d12CommandList.Reset(); DAWN_TRY(std::move(error)); } return mD3d12CommandList.Get(); } ID3D12GraphicsCommandList* CommandRecordingContext::GetCommandList() const { ASSERT(mD3d12CommandList != nullptr); ASSERT(IsOpen()); return mD3d12CommandList.Get(); } void CommandRecordingContext::Release() { mD3d12CommandList.Reset(); mIsOpen = false; } bool CommandRecordingContext::IsOpen() const { return mIsOpen; } }} // namespace dawn_native::d3d12