#include using namespace metal; struct SB_RW { /* 0x0000 */ atomic_int arg_0; }; void atomicAdd_d32fe4(device SB_RW* const tint_symbol) { int res = atomic_fetch_add_explicit(&((*(tint_symbol)).arg_0), 1, memory_order_relaxed); } fragment void fragment_main(device SB_RW* tint_symbol_1 [[buffer(0)]]) { atomicAdd_d32fe4(tint_symbol_1); return; } kernel void compute_main(device SB_RW* tint_symbol_2 [[buffer(0)]]) { atomicAdd_d32fe4(tint_symbol_2); return; }