#include using namespace metal; struct modf_result_vec3_f32 { float3 fract; float3 whole; }; void modf_68d8ee() { modf_result_vec3_f32 res = modf_result_vec3_f32{.fract=float3(-0.5f), .whole=float3(-1.0f)}; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { modf_68d8ee(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { modf_68d8ee(); return; } kernel void compute_main() { modf_68d8ee(); return; }