# Copyright 2018 The Dawn Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. declare_args() { # Enable Dawn's ASSERTs even in release builds dawn_always_assert = false # Should the Dawn static libraries be fully linked vs. GN's default of # treating them as source sets. This is useful for people using Dawn # standalone to produce static libraries to use in their projects. dawn_complete_static_libs = false # Enables the compilation of Dawn's D3D12 backend dawn_enable_d3d12 = is_win # Enables the compilation of Dawn's Metal backend dawn_enable_metal = is_mac # Enables the compilation of Dawn's Null backend # (required for unittests, obviously non-conformant) dawn_enable_null = true # Enables the compilation of Dawn's OpenGL backend # (best effort, non-conformant) dawn_enable_opengl = is_linux && !is_chromeos # Enables the compilation of Dawn's Vulkan backend dawn_enable_vulkan = is_linux || is_win || is_fuchsia # Enable use of reflection compiler in spirv-cross. This is needed # if performing reflection on systems that the platform language # shader is SPIR-V, since there isn't an instance of the # GLSL/HLSL/MSL compiler. This implicitly pulls in the GLSL # compiler, since it is a sub-class of if. dawn_enable_cross_reflection = false }