#include using namespace metal; struct buf1 { /* 0x0000 */ packed_float2 v1; }; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_4) { bool b = false; b = true; float const x_38 = x_6.v1.x; float const x_40 = x_6.v1.y; if ((x_38 > x_40)) { float const x_45 = x_6.v1.x; float const x_47 = x_6.v1.y; if ((x_45 < x_47)) { b = false; } } bool const x_51 = b; if (x_51) { int const x_10 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_11 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_12 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_13 = x_8.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_10), float(x_11), float(x_12), float(x_13)); } else { int const x_14 = x_8.x_GLF_uniform_int_values.arr[1].el; float const x_65 = float(x_14); *(tint_symbol_4) = float4(x_65, x_65, x_65, x_65); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }