cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[4]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 data[2] = (float4[2])0; int b = 0; int y = 0; int i = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_42 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float4 tint_symbol_6[2] = {float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)}; data = tint_symbol_6; const int x_49 = asint(x_10[1].x); b = x_49; const float x_51 = gl_FragCoord.y; const int x_54 = asint(x_10[1].x); const float x_56 = gl_FragCoord.y; const int x_60 = asint(x_10[1].x); y = clamp(int(x_51), (x_54 | int(x_56)), x_60); const int x_63 = asint(x_10[1].x); i = x_63; while (true) { bool x_82 = false; bool x_83_phi = false; const int x_68 = i; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_70 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_68 < x_70)) { } else { break; } const int x_73 = b; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_75 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); const bool x_76 = (x_73 > x_75); x_83_phi = x_76; if (x_76) { const int x_79 = y; const int x_81 = asint(x_10[1].x); x_82 = (x_79 > x_81); x_83_phi = x_82; } if (x_83_phi) { break; } b = (b + 1); { i = (i + 1); } } const int x_90 = b; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_92 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); if ((x_90 == x_92)) { const int x_97 = asint(x_10[2].x); const int x_99 = asint(x_10[1].x); const int x_101 = asint(x_10[3].x); const int x_104 = asint(x_10[1].x); const int x_107 = asint(x_10[2].x); const int x_110 = asint(x_10[2].x); const int x_113 = asint(x_10[1].x); data[clamp(x_97, x_99, x_101)] = float4(float(x_104), float(x_107), float(x_110), float(x_113)); } const int x_118 = asint(x_10[1].x); const float4 x_120 = data[x_118]; x_GLF_color = float4(x_120.x, x_120.y, x_120.z, x_120.w); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_7; }